Avatar
Setting Avatar values
@adjustheight
Sets vertical offset raising or lowering the avatar with roughly a -200 to 200 range.
@adjustheight:<value>[;<factor>][;<distance>]=force
- [<factor>] - Optional factor defaults to 0.01
- [<distance>] - Optional distance that is generally not required.
Avatar Z Offset = ( <value> * [<factor>] ) + [<distance>]
The following all set the offset to 0.03
@adjustheight:3=force
@adjustheight:0.03;1=force
@adjustheight:0.01;2;0.01;1=force
@edit
Prevent editing objects rezzed in world and attached to the user
@edit=<n|y>
Any active selections will be dropped.
- Edit floater will remain open but switch to the build tab.
- New objects can be placed (from inventory and via build) but the selection instantly drops.
- Terrain can still be edited (terraforming & parcel division).
- Buying objects is not affected.
@fartouch
Limit touching to within the specified radius from the users centre. if set more than once, the lowest distance is in effect.
@fartouch[:<distance>]=<n|y>
- [:<distance>] - Optional parameter that allows a distance to specified, if omitted default is 1.5m
The user will be unable to touch, move or edit objects beyond the distance.
- Mouse cursor will not change to indicate objects out of range can be interacted with by touch.
- Edit selections will drop as objects go out of range.
- If a distance is omitted, prevents the user touching objects more
The distance is not an exception
Using @fartouch=n followed by @fartouch:20=n will set the fartouch distance to the default 1.5m instead of the intended 20m