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Setting Avatar values

@adjustheight

Sets vertical offset raising or lowering the avatar with roughly a -200 to 200 range.

@adjustheight:<value>[;<factor>][;<distance>]=force

  • [<factor>] - Optional factor defaults to 0.01
  • [<distance>] - Optional distance that is generally not required.

Avatar Z Offset = ( <value> * [<factor>] ) + [<distance>]

The following all set the offset to 0.03

@adjustheight:3=force
@adjustheight:0.03;1=force
@adjustheight:0.01;2;0.01;1=force

@edit

Prevent editing objects rezzed in world and attached to the user

@edit=<n|y>

Any active selections will be dropped.

  • Edit floater will remain open but switch to the build tab.
  • New objects can be placed (from inventory and via build) but the selection instantly drops.
  • Terrain can still be edited (terraforming & parcel division).
  • Buying objects is not affected.

@fartouch

Limit touching to within the specified radius from the users centre. if set more than once, the lowest distance is in effect.

@fartouch[:<distance>]=<n|y>

  • [:<distance>] - Optional parameter that allows a distance to specified, if omitted default is 1.5m

The user will be unable to touch, move or edit objects beyond the distance.

  • Mouse cursor will not change to indicate objects out of range can be interacted with by touch.
  • Edit selections will drop as objects go out of range.
  • If a distance is omitted, prevents the user touching objects more

The distance is not an exception

Using @fartouch=n followed by @fartouch:20=n will set the fartouch distance to the default 1.5m instead of the intended 20m